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Tokyo Game Show 2009 Day 2

WOW. I was totally overwhelmed by this place. There are just so many new games to play, so many things to do, I don't think 4 days is enough. There are a total of 758 (I think) new games released by 80 companies. Practically all of them have demos.

One of the demos I played was Ninja Gaiden Sigma 2:

And no, that is not the game. Those are the Ninja Gaiden Sigma 2 girls.

I am aware that technically, Ninja Gaiden Sigma 2 is an old game, since it came out on the Xbox 360 as Ninja Gaiden 2. And as you may probably know, Sigma 2 is an updated version of the 360 game for the PS3. Now, I haven't played the 360 version, so I have no idea if it's a major improvement or what, but gameplay is pretty smooth, and I find the camera angle less annoying (the camera has been a weak point of the game since Ninja Gaiden for the Xbox). It's still a bit of a pain moving the camera around during platforming sections, but the auto-camera adjust button (R1) does a pretty good job of knowing how you should be looking at the current screen.

There were some pretty awesome execution scenes that aren't too repetitive, some of which you could perform immediately, which I think is dependent on a counter system. One thing I did notice was the lack of blood. Well, maybe this is just for the Japanese system, since blood is usually removed from games over here. The demo lasts until you destroy the big Buddha-type statue, which is reminiscent of the underground skeletal dragon boss in Ninja Gaiden. The only reason I managed to get to this part of the level I think is because they seemed to have set the difficulty level to "overly easy".

Another demo I tried was "Lost Planet 2" for PS3.

You were allowed to play a multiplayer session, either in Battle Mode or Coop, the first mode basically being Team Deathmatch. I choose Battle Mode, and we had a 4-on-4 game for about 10 mins. I found the aiming a bit difficult, but that might be because I'm used to inverted vertical controls, and there was no way for me to adjust the aiming sensitivity. Overall though, it was very fun (much more fun than the Lost Planet online demo, at least), and the graphics and character animations have been very much revamped, which made it quite a nice game to look at.

There are more demos to talk about, and lost of other things I want to show you guys, but posting it from Makuhari Messe is taking some time. so I will probably try to log in again later, or tonight. In the meantime, I'm going back to the show.

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